Enriching the lives of our users, by bringing them playful online services that increase their mental health. That's what we're all about.
Dezzel Media was founded in 2010 by Louis Kinsbergen and Marc de Groot in Almere with the mission to:
‘’Enriching the lives of our users, by bringing them the best playful online service that boosts their mental wellbeing.”
Dezzel Media designs, develops and sells online brain fitness services, primarily based on serious games. We are an e-mental health company.
By building a solid platform architecture, we are developing a suite of brain fitness tools which targets different cognitive functions and mental issues.
Our online games, tests and coaching help our users to improve their main cognitive areas that start to decline after the age of 30: memory, concentration, visual perception, logical thinking and processing speed. By training with our tools, our users become more productive, better able to cope with stress and generally more confident.
According to SharpBrains (An independent market research firm tracking health and performance applications of neuroscience), the global digital brain health market is expected to reach $6 billion in 2020. The main factors driving this growth are the aging population, the rising cost of healthcare and the fact that 25% of the world population faces some kind of brain health challenge or mental disorder (dementia, Alzheimer, ADHD and stress).
We believe that in the next 5 years:
Our first product is BrainGymmer, an online brain training tool which currently has 300.000 users in over a 100 countries. Our next product will be an online stress reduction program.
We will develop more products in the area of mental health, such as products directed towards Dementia, ADHD and Burnout.
All our products are based on the same mechanism: creating a playful way to increase mental ability.
Sophia Revalidatie is currently testing BrainGymmer as part of their revalidation program for children.
With these projects, the researchers want to determine if online brain training helps protect or enhance cognitive functions (such as mental flexibility and memory) and if this goes hand in hand with changes in the brain. The effect will be measured with the use of brain scans. Another goal is to determine what factors of brain training are vital in prolonging the effects of the games as well as researching how brain training could also enhance other functions and how the games can be tailor made to enhance the effects. More information can be found here. Current status of this research:In progress
Dezzel develops innovative projects that are made possible with the support of the European Commission.
Vorig berichtVolgend bericht
Can you recover from a stroke by playing Brain Games?
Date: June 19th, 2013
The University of Amsterdam has started a large research project into the possibility to reduce the negative effects of a stroke and ageing on the brain and daily functioning, by training in the form of Brain Games. 280 participants train at home on their own computer with the online brain training platform BrainGymmer. Results of these studies are expected in 2014 and can possibly lead to the development of individually tailored brain training methods that can help fight problems related to the ageing population and rising cost of healthcare.
The University of Amsterdam has started a large research project into the effects of daily brain training on cognitive ability (such as planning and concentration) and the daily functioning of healthy seniors and people who have suffered a stroke. In the Training Project Amsterdam Seniors and Stroke (TAPASS) program, participants train daily at home for a 12-week duration, 30 minutes a day, 5 days a week. Before and after the brain training period, participants come to the University of Amsterdam for an extensive 3-hour cognitive test session. Research results are expected in 2014 and can possibly deliver insights into finding solutions for the rising challenges related to the ageing populations and healthcare. More information about the research project can be found on www.tapass.nl.
Prof.dr. K.R. Ridderinkhof, professor of Neurocognitive Development and Ageing at the University of Amsterdam says: “Our brain changes as we grow older. These changes impact the activities of the brain. Our memory worsens, it’s more difficult to concentrate, or thinking goes slower. We know that the brain adapts at older as well as younger age when it gets stimulated. Therefore, the question is, is it possible to reduce negative effects of ageing by doing brain training? If we can create individually tailored brain training methods, it could mean that people over 50, where cognitive decline often becomes visible, can work longer and more effectively to continue contributing to the economy”. Prof. dr. J.M.J. Murre , professor of Theoretic Neuropsycholy: "With a stroke, changes in the brain take place in a very short time. This is associated with a decline in certain functions. This group can potentially also benefit from cognitive stimulation”.
Drs. L. Kinsbergen, CEO at Dezzel Media, developer of the brain training platform BrainGymmer (www.braingymmer.com): “We develop digital solutions for mental health. These are serious games and training programs you can use on your computer, tablet or smartphone. These solutions are of growing importance in the challenges around the ageing population and the rising cost of (mental) healthcare. With a super fit brain, you can function better and as you grow older, you are more able to cope with stress. Our products are based on scientific insights into the brain and we are therefore proud and happy to collaborate with the University of Amsterdam in this research”.
On Friday the 8th of May Dezzel Media participated in the ‘’Europa om de hoek Kijkdagen’’. During this event we opened our office to the public and gave people the opportunity to come by and test the BICI (Brain Integrated Cognitive Improvement) platform. BICI is a brain training platform that, with the use of a headset, allows the user to control the game with their brain. The headset measures brainwaves and translates this to what is happening in the game. The participants reacted enthusiastically and were pleasantly surprised by the possibilities of brain training with mind waves.
Below you can find some photos of the day:
We were recently featured on local television station Omroep Flevoland to discuss the BICI project. Check out the interview here:
Louis started Dezzel Media in 2010. After finishing his degree in Economics at the University of Amsterdam, Louis worked at Unilever and Getronics before starting his own company Emexus in 2000. The company rapidly expanded and opened offices in New York, Kuala Lumpur and Kiev before being sold to 2waytraffic/Sony Pictures in 2006. Louis is now leading the Dezzel team and striving to enrich people’s lives through BrainGymmer.
Daniel leads the software development team at Dezzel. After graduating in information technology he worked for Phillips, Lost boys, TripleP and as CTO at Emexus Group/2waytraffic mobile.
Furthermore, the Dezzel team consists of talented game developers, software engineers and marketing specialists.
Internships: we constantly offer internships for software engineers, game development/design, online marketing and communication.
Minimum 5 months, 4-5 days a week.
Come join us and build up knowledge and experience in an international environment!
Interested? Send us an e-mail right away on firstname.lastname@example.org!